Asset Description
A plugin that adds Control, Smoothing, Emotion and Dynamics for Metahuman Facial Animation.
General Information
Control or Boost the Strength of Facial Animation Curves
Smoothing to Help Control Animation Jitter
Animation Dynamics to add Life and Expressiveness to Your Facial Performances.
Breathing Simulation
Eye Dynamics - Micro Saccadic Movement
Basic Auto Blink
Blink Driven Pupil Constriction
Add Emotion Poses to Boost Animation
Clean up LiveLink facial animation Jitter
Technical details
Features:
Riglogic and ControlRig Based Animation Curve Controls
Interpolation based Animation Smoothing
Animation Dynamics for Curves
Control or Boost the Strength of Facial Animation Curves
Smoothing to Help Control Animation Jitter
Animation Dynamics to add Life and Expressiveness to Your Facial Performances.
Breathing Dynamics
Eye Dynamics - Micro Saccadic Movement
Blink Driven Pupil Constriction
Add Emotion Poses to Boost Animation
Clean up LiveLink facial animation Jitter
Code Modules:
ZenDyn (Runtime)
ZenDynEditor(Editor)
Number of Blueprints: 4
Number of Control Rigs: 2
Number of Data Assets: 1
Number of C++ Classes: 4
Supported Development Platforms:
Windows: Yes
Mac: Yes
Linux: Yes
Supported Target Build Platforms: Windows, Mac, Linux
Documentation Link: https://www.zenblink.com/zendyn
Important/Additional Notes: Requires an Epic Games Metahuman and a facial animation sequence in the target project which is NOT included.






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