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Asset Description
Create an optimized AI for your game with using physics simulation!
General Information
AI created based on Actor, which will give you the greatest performance in the game! AIs also work with UE NavigationMesh! Do not support BehaviorTree, there is a separate object (XAITask) for additional logic! Also supports RootMotion AnimMontage! In the demo project already created examples of AI melee and ranged combat, which will help you learn the principle of this plugin faster!
Technical details
Features:
AIs are based on Actor!
Working using physics!
Easy to create AI logic!
Using MassEntity for best perfomance!
Async Physics support!
Code Modules:
XAI (Runtime)
XAIEditor (Editor)
Number of C++ Classes: 17
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
You can buy this asset in original store
https://www.fab.com/listings/20d9d881-a3a6-495a-af52-495b5389705c
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