Assets updates
Weapon Ballistics System Pro

Weapon Ballistics System Pro

Update date
2025-10-24
Category
VIP
Supported Engine Versions
5.5-5.6
Distribution Method
Engine Plugin
File Version
2.0
Registration required
Only VIP Users

Asset Description

With the Weapon Shooting System Pro, you can quickly set up highly optimized shooting mechanics with multiple layers of polish in just minutes.

General Information

Built-in C++ for fast performance, it’s designed for seamless integration with Blueprints.

 

This system keeps your code clean by condensing complex, polished shooting mechanics into a set of simple nodes. Each node offers variations for different weapon types and use cases, such as shotguns, automatic weapons, line traces, projectiles, and shrapnel simulation for explosions. Additionally, each node is highly customizable through the component details panel.

 

✅ Features:

  • Perfect Projectiles: Projectiles that align perfectly with the crosshairs, no matter the situation.

  • Quick and Easy Recoil Setup:Effortless recoil configuration for all weapon types.

  • Multiple Shooting Mechanics: Supports a variety of shooting methods, including projectiles and line trace mechanics.

  • Optimized for Performance: Highly optimized C++ code designed for seamless integration with Blueprints.

  • Polish Options: Numerous options for added polish, such as decals (bullet holes), layers of sound effects, particle effects, and quick recoil setup. (Refer to the documentation for a full list.)

  • Hover Tooltips: Hover tooltips on all variables and nodes provide clear explanations, making it easy to understand how everything works.

  • Native Support for Various Weapons: Supports automatic weapons, grenades with simple shrapnel simulation, shotguns, and single-shot weapons for both line trace and projectile mechanics.

  • Wall Penetration Support: Ability to shoot through multiple walls based on weapon type.

  • Chaos Destruction Support: Optimized destruction shader for low-performance platforms, supporting Chaos destruction for enhanced realism.

 

Technical details

Features:

  •  Perfect Projectiles - A projectile that will perfectly align with the crosshairs no matter what.

  •  Quick and easy-to-setup recoil for all weapon types.

  •  Explosion Shrapnel Simulation - Simulate realistic explosion shrapnel with a single node, can be used in any actor, pawn, or character.

  • Supports multiple types of shooting such as projectiles and line trace mechanics.

  • Highly optimized code written in c++ but designed specifically for blueprints.

  • Lots of options for polish including decals(bullet holes), layers of sound effects, layers of particle effects, easy camera shakes, quick recoil setup, etc. (Please see documentation for a full list)

  • Hover tool tips on all variables and nodes to help you understand how it all works with ease.

  • Supports Wall Penetration features based on physical material.

  • Supports Chaos Destruction and has a destruction shader for low performance platforms.

  • Native support for automatic, grenades with realistic and simple shrapnel simulation, shotguns, and single shot weapons for both line trace and projectiles.

Code Modules:

  •  Runtime

Number of Blueprints: 5

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows 64 bit, and MacOS

Supported Target Build Platforms: Windows, Mac, Android, IOS

Documentation: https://komodobits-organization.gitbook.io/weapon-ballistics-system-documentation-portal

You can buy this asset in original store

https://www.fab.com/listings/5c18f943-0328-4b4d-89a9-703ee628dac9
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