Assets updates
Universal Locomotion

Universal Locomotion

Publish date
2025-11-30
Category
VIP
Supported Engine Versions
5.5
Distribution Method
Complete Project
Registration required
Only VIP Users

Asset Description

Harness the power of the Universal Locomotion System to set up advanced locomotion and movement for your game.

General Information

🎮 Anim Graph Template: linked modular anim graph templates allow you to choose one of four locomotion types per PDA_AnimLocomotionSet:

  1. Idle > Cycles

  2. Idle > Cycle > Stop

  3. Idle > Cycle > Start > Stop

  4. Motion Matching

choose seqences or blendspace for cycle animations.

 

📦 Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.

 

🤖 Actor Components for Easy Management: Easily manage movement, possession, and control of Pawns with specialized actor components.

 

🤿 Swimming System: Set up swimming mechanics with buoyancy and autodive on waves. for any type of creature. (contact me to choose right anim set for your game)

 

🛠️ Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle....

 

🏋️ Realistic Pawn Interactions: Implement a push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.

 

🏷️ Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.

 

🎭 Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.

 

🎮 Debugging Made Easy: 3d visual debug. Use specialized components to facilitate possessing pawns for debugging locomotion animations.

Get Started Today! Transform your game's locomotion system with the Universal Locomotion System.

 

**Compatibility:**

 

🔗 **No Skeleton Binding:** main anim graph templates doesn't require skeleton binding,

 

**Resources:**

 

📝 **Comprehensive Guides:** Access useful setup guides Link guides and docs are in progress I hope you understand

I'll stream on discord explanation of all the system and how to expand for costumers when I'm online.

 

Epic Enabled plugins:

5.4+

  • Animation Locomotion Library

  • Pose Search

  • Animation Warping

  • Motion Trajectory

  • Motion Warping

  • Chaos Vehicles

  • Water

    5.5 +

  • Chooser

 

CC0 content

Sword, Axe

 

Number of Blueprints: 101 + blueprints (10 Components), 3 AnimTemplates, 8 animation blueprints samples.

 

Input: ( Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Important: Universal Locomotion System incorporates distance-matching techniques learned from the Lyra project and guide.

 

Technical details

Number of Blueprints: 101 + blueprints (10 Components), 4 AnimTemplates, 8 animation blueprints samples.

 

Input: ( Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Docs: Link

Important: Universal Locomotion System incorporates distance-matching techniques learned from the Lyra project and guide.

 

This asset contains content UE-Only Content - Licensed for Use Only with Unreal Engine-based Products. used in order to showcase functionality:

LyraAnim + rifle GASP Animations to ue5 skeleton.

Greystone Anim + helmet

KiteDemo Deer, mesh animation and footstepsound

citysample animations.

inifnityblade Enemy Worm

You can buy this asset in original store

https://www.fab.com/listings/dd7e1a7d-273a-403d-b5ed-d7df84ed15ff
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