
Asset Description
This is a complete, fully procedural and modular vehicle animation system for creating animations by key framing the distance along a spline - with support for animating changes during runtime and in editor.
General Information
Vehicles can be created quickly using only static meshes with no need for any pre-rigging work.
Simply key frame a distance on the spline - suspension, location, rotation, wheel rotation and steering are automatically calculated and fully editable using the key frame modifier variables for more stylized movement. Vehicles will always follow and conform to the spline and never stray off like a physics based solutions.
Rigs/Templates can be setup in minutes with no skeletal rigging requires. Just drag an drop static meshes! For more complex suspension setups the special animation functions can be used for control arms, springs, etc.
Any type of vehicle can be made. Cars, trucks, busses and even bikes. Yes, the suspension components can be aligned to accurately reflect springs of a bike along the line of compression.
By creating a custom kinematic system from scratch, not only can you animate vehicles, you can drive them too! But if this is not a physics system, how is it possible to still drive? Using the core of the kinematics, driving vehicles require very little modification - it's already baked into the system. *Please note that drive mode only works on continuous surfaces and does not have collision.
Technical details
Features:
- The easiest, fastest way to setup vehicle in Unreal Engine 5
- Kinematic system built completely from scratch
- Modular suspension framework for creating complex suspension assemblies
- Vehicle will always follow the spline and never stray off like in a physics based solution
- Keyframable drift angle
- Keyframable modifiers
- Keyframable burnouts
- Camber control
- Custom prefabs can be made - make any vehicle!
- Any number of wheels
- Single axle supported
- Build race cars monster trucks bikes, busses or anything else with wheels.
- Vehicles can be driven!
- Fully expandable in blueprint - build on top of the base templates to add extra functionality.
- Backwards compatibility - Epic only allow code plugins for the latest versions, however this was built from 5.0, ensuring compatibility for all versions of Unreal Engine 5
Code Modules:
- RKVA
Number of Blueprints: 5(Basic Template Pack), 10 (Bonus Vehicle Pack)
Number of C++ Classes: 10
Network Replicated: Yes