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Procedural FPS Recoil System

Procedural FPS Recoil System

Publish date
2025-11-04
Category
Free
Supported Engine Versions
5.6
Distribution Method
Engine Plugin
Registration required

Asset Description

Procedural FPS Recoil was created to solve the problem of repetitive and unrealistic recoil in FPS games.

General Information

It's incredibly easy to use, and the extensive customization makes it simple to achieve high-quality recoil.

 

Discover how this tool makes your FPS gunplay great!

 

🔹 Smooth & Fluid Recoil

Forget about repetitive firing and save a lot of time and memory budget.

 

🔹 Works with Any Weapon

Pistol, rifle, shotgun, or even a grenade launcher - procedural animation for any weapon.

 

🔹Easy to Customize

Explore over 20 settings to fine-tune your gunplay - simple and effective!

 

🔹 Modify On The Fly

The system lets you modify recoil in-game - perfect for attachments and character stats.

 

🔹 Simple to Use & Integrate

 

  • Well-structured content for quick setup

  • Clean, modular code for easy customization

  • Plug-and-play design to fit any FPS workflow

 

Technical details

Features:

  • Modular Animation Blueprints

  • Procedural Recoil Animation System

  • Game-ready player blueprint

Code Modules:

  • Recoil Animation [Runtime]

  • Procedural Converter [Editor]

Dependency Modules:

  • Enhanced Input [Runtime]

Number of Blueprints: 20

Number of C++ Classes: 9

Network Replicated: Yes

Supported Development Platforms: Windows

  • Windows: Yes

  • Mac: No

Supported Target Build Platforms: Windows, Mac, PS4, iOS, and Android.

Documentation Link: https://kinemation.gitbook.io/pras-documentation/

You can buy this asset in original store

https://www.fab.com/listings/c664053f-900b-4f33-aa26-4bdb46959e4c
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