Asset Description
The Open World Locomotion System is an advanced Unreal Engine asset designed to implement versatile and sophisticated movement mechanics for your games.
General Information
This system enables a broad range of traversal capabilities, allowing characters to interact seamlessly with their environment.
The system is modular, making it easy to integrate into existing projects or adapt to specific gameplay requirements. Its design emphasizes flexibility, ensuring developers can customize its features to suit their needs.
Key Features
Dynamic Climbing System: Enables climbing on any surface, including moving objects and skeletal meshes (note: skeletal mesh climbing is not supported in multiplayer). Includes a manual/automatic climbing toggle.
Ledge Climbing: Allows characters to climb up to a ledge and decide whether to climb up, move back down, or continue along the ledge. This feature can be triggered through a variable or a collision box for seamless integration.
Directional jump and jump off when climbing
Ladder movement
Vaulting System: Enables characters to climb onto objects, vault over obstacles, climb down when near a ledge, or drop down to the floor below from a ledge. This system is designed for smooth and context-aware transitions between actions.
Ground Movement System: Features 8-directional movement and four distinct movement states—Sprint, Run, Walk, and Crouch. Includes additional traversal mechanics such as rolling and sliding for enhanced mobility.
Animation Overlay System: A framework for blending animations, enabling upper body actions like carrying or using a weapon without compromising lower body movement.
Gliding System: Includes a rigged and animated glider..
Skydiving Mechanics: Adds high-altitude free-fall and descent functionality.
Swimming System: Supports swimming both on the surface and underwater, with smooth transitions between states and an option to lock the player to the surface.
The Open World Locomotion System is designed to provide robust and efficient solutions for implementing advanced traversal mechanics, making it an ideal choice for creating immersive gameplay experiences.
Technical details
Features:
Fully Dynamic Climbing System, that let's you climb on everything
Manual/Automatic climbing switch
Ledge Climbing
Directional jump and jump off when climbing
Ladder movement
Vaulting system that allows the characters to climb onto objects, vault over obstacles, climb down when near a ledge, or drop down to the floor below from a ledge.
8 Directional Movement
4 Different Ground Movement Modes (Sprint, Run, Walk, Crouch)
Roll, Slide
Animation Overlay that serves as a framework to easily blend two different sets of animations. It allows you to add the animations for the upper body, like carrying or using a weapon, without the need to bother with the footwork
Gliding System with rigged and animated glider
Skydiving
Swimming on the surface and underwater
Modular build using actor components for easy integration
Multiplayer-Ready (climbing on skeletal meshes is not supported in multiplayer)
167 Animations Examples
Number of Blueprints: 28
Input: (Keyboard, Mouse)
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Not Tested











