Asset Description
Realistic NPC Vision with Body Points, Shadows, Light, and Multiplayer.
General Information
NPC Eyes Sight System PRO provides advanced vision for NPCs, allowing detection of players and actors through body points. NPCs can notice small visible parts (like a hand through a gap), detect targets only when illuminated, or lose sight of them in shadows.
👑Key Features:
Detect even small visible body parts of a character.
Custom detection points on skeletal or static meshes.
Head and gaze tracking with adjustable angle and distance.
Static mesh support (e.g., doors, windows).
Optimized C++ code runs in a background thread with no FPS loss.
Easy integration and setup.
Multiplayer support.
💥Additional Features in PRO Version:
Shadow detection: NPCs can react to character shadows via detection points.
Light-based detection: NPCs see targets only when illuminated.
Configurable NPC reactions: different responses to shadows and direct sight.
📌About Our Plugins:
5+ years of proven experience in Unreal Engine development.
Regular updates and continuous improvements.
Featured multiple times in Epic Games ShowCase.
Free Discord support and active community.
Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
Technical details
Features:
- Works in the background thread for the best performance.
- This system uses points on the actor's skeletal mesh to pinpoint the actor.
- NPCs can now see the shadow of their opponents
- You can assign a different reaction if the NPC sees a shadow or your character.
- All code is written in C ++
- Doesn't require knowledge of C ++
Code Modules:
- NPCEyesSightProComponent(Type: Runtime)
- NPCEyesPointsPro(Type: Runtime)
Number of Blueprints: 2 component and 4 BP for demo.
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://docs.google.com/document/d/1NmxESZkC3kqeN2duZN3WCMYAFN03HT4eLDq_6IEFK9U/edit?tab=t.0
Example Project: Included
Important/Additional Notes: None











