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Interactive Procedural City Generator

Interactive Procedural City Generator

Update date
2025-10-23
Category
VIP
Supported Engine Versions
5.4
Distribution Method
Asset Pack
Registration required
Only VIP Users

Asset Description

iPCC is complete suite of tools for generating ultra realistic city environments interactivly using your own assets, for instance like the Matrix Awakens city.

General Information

PCC features several tools for generating road networks, road props, rivers, freeways, highways, ramps, tunnels, bridges, real-world building shapes and more. Because iPCC is multi-process generation, it allows you to design, tweak and customize each stage of the generation without losing any artistic control and do not requires crazy processing power.

 

  • With PCC you can design roads, streets, buildings, cars, parking, props and any aspect of the city with your own custom meshes from A to Z.

 

  • PCC allows you to use your premade building meshes like from Kitbash or generate a full building from your modular meshes like from Quixel using its built-in Grammar based Procedural Building Generator and by allowing you to mix premade and procedurally generated buildings as you wish.

 

  • PCC supports car parking generation and Props spawning in any arbitrary area to give detail to your city, from small to big scale. On top of that, all PCC modules can be used in standalone mode to quickly generate a small portion of the environment or any hero space, making it versatile in most cases.

 

  • PCC is heavily optimized to generate city using instanced Static Mesh components out of the box, allowing for a massive boost in performance in the case of Nanite, Virtual Shadows maps, and Lumen both Hardware and Software. Also, PCC has built-in editor widget for further optimization and to automatically regroup generated actors into Data Layers allowing to create of enourmus cities without having to suffer from performance issue in editor.

 

Technical details

Features:

  •  Generate a true scale and optimized cities in minutes.

  • Draw roads using mousse and generate city interactively like if playing city skyline.

  • Freeways, highways, bridges, tunnels, alleys, parking paths and ramps support.

  • Elevation support.

  • Full and detailed documentation and video tutorials.

  •  Full Artistic control.

  • Use your assets.

  •  Each module can be used in standalone mode and independently of the other.

  • Multi-stage generation.

  • Design any building shape.

  • Grammar based Building generations.

 

Expand the description for more info on iPCC

 

Number of Blueprints: 20 cores blueprints included

Number of Meshes: 601

Number of Textures: 155

Number of Materials: 134

Supported Development Platforms: All Unreal-supported development platforms

Important Note: Enable Plugins listed in Documentation before any use.

Important Note 2: All the city images you see, are from the tutorials covered inside the documentation/videos.

Important Note 3: the project contains two folders: ProceduralCityCreator and ProceduralBuildingGenerator

 

Disclaimer: Project contains Soul City assets from Epic and is used for demo purpose

You can buy this asset in original store

https://www.fab.com/listings/a41732dd-26f2-49e1-9f76-2167934651c2
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