
Asset Description
Infinity Weather is a robust and efficient weather control system designed for Unreal Engine.
General Information
Displacement:
two displacement modes (parallax, tessellation)
configurable displacement capture blueprint
top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
skeletal mesh displacement
interface for easy integration with all types of actors
area of displacement moves dynamically with the actor or camera
time-based snow accumulation
displacements can be used for multiple other effects (like grass interaction)
small world texture (1024x1024) can handle even 150x150m area
example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
mixing displacement and dynamic weather.
Virtual texturing and layered landscape materials
Sky:
blendable volumetric clouds preset, and circulate secondary area of cloud
Solar system based on date and coordinates
lightning effect (including mesh and material from Lightning Fast)
fog, post-process, background clouds, stars, moon, and more
sequencer support
Footstep:
notification footsteps system
example footstep types (SFX, VFX) snow, rain, mud
physics material support
configurable footstep component adjustable per character
footstep volumes with priorities and conditional spawning
Precipitation:
Niagara presets of snow, rain, dust, hail
GPU-friendly and efficient
dynamic movable occlusion maps
crossfade wind and rain sound effects
Technical details
Precipitation:
- GPU Niagara presets of snow, rain, dust, hail
- dynamic movable occlusion maps
- wind and rain sound effects
Post-process:
- post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
- pre-translucent effects (rain circles, heat haze, experimental glitter)
- reacts dynamically to weather conditions
Environment:
- weather controller actor
- spherical volumetric fog area and atmosphere and temperature
- surface material function (snow/wet layer)
- spline-based rainbow mesh with camera-facing
- water puddle decal
- wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
- example maps: Snow, Sand, Rain, World
Blueprints: 31
Materials: 61 + 73 instances (122 functions)
Textures: 79 (free starter pack textures included)
Niagara: 25
Sounds: 37
Size: 246mb + 37mb (demo content)
Replication: Yes
Platforms: PC/Console, Windows/Mac
Open world: I believe so. It has not been tested yet on massive maps, but I will.
Mobile: Limited (no displacements, no post-process)
Notes: The package contains example content (Textures/Meshes) from Starter Content used only for demonstration purposes.
Documentation: https://imaginaryblend.com/2020/09/03/infinity-weather/