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Global World Optimization Framework PRO MAX - High Performance for Large Worlds

Global World Optimization Framework PRO MAX - High Performance for Large Worlds

Publish date
2025-09-21
Category
VIP
Supported Engine Versions
5.5 , 5.6
Distribution Method
Engine Plugin
File Version
1.3.0
Registration required
Only VIP Users

Asset Description

Scalable Optimization for Large Worlds.

General Information

Summary. A high-performance framework for massive single-player and multiplayer projects. Uses a divide-and-conquer sector system to manage thousands of actors, preserve world state, and keep high FPS in worlds with millions of objects.

 

👑Key Features:

  • Scalable Performance - Handles thousands of actors concurrently; preserves per-actor state (e.g., health, hunger, plant growth).

  • Persistent Worlds - Player actions remain: open a window, eat an apple, return later—the state is restored.

  • Multiplayer - Server-side calculations reduce client load and keep actors synchronized.

  • Actor Density Control - Define how many actors should appear near the player.

  • Component-Based Setup - Add a component; each actor receives a unique ID for save/restore.

 

💫Modules:

Optimization Module — Sectors Director

  • World partitioned into sectors with cached data for fast reload.

  • Optimization stages
    Stage 0: fully active actors.
    Stage 1: off-camera actors disable Tick/animation/shadows on client; stay active on server.
    Stage 2: distant actors are saved/unloaded or replaced with static/instanced meshes; restored with full data on approach.

  • Adjustable sector size, per-actor visibility distance, progressive spawning to avoid frame spikes.

  • Replacement of distant actors with Instanced Static Meshes.

Population Control Module — Spawner

  • Spawns NPCs, resources, weapons, or arbitrary actors; integrated with Sectors Director via unique IDs.

  • Per-entry settings: spawn chance, respawn timing, spawn distance, max active count.

  • Smooth per-frame spawning; dynamic runtime spawn points.

  • Persistent actor parameters (health, states, etc.) are saved and restored on return.

 

📌About Our Plugins:

  • 7+ years of proven experience in Unreal Engine development.

  • Regular updates and continuous improvements.

  • Featured multiple times in Epic Games ShowCase.

  • Free Discord support and active community.

  • Many features implemented from developer feedback.

📃Note: The plugin’s price may increase as new features are added.

 

Technical details

Many people ask the question if this plugin can optimize your actors and NPCs without a dedicated server. Of course it can. The trailer made for this plugin does not have any dedicated server. The plugin also optimizes single-player games perfectly.

 

Features:

  • “Divide and Conquer” - The best optimization algorithm.

  • Save and Load System

  • Soft actor spawn

  • The system can optimize any number of actors, even if there are millions of them

  • Spawn lists. Maximum flexibility with spawn settings.

  • The plugin is easy to use.

  • Full multiplayer support

  • All calculations are done on the server side.

  • Does not require knowledge of C++. All the necessary functions are presented in the blueprint

  • It's easy to create big worlds

  • Free support for our products in discord

  • This is the best offer on the market.

Code Modules:

  • AGWOSpawner (Type: Runtime)

  • AGWOSpawnZoneBlocking (Type: Runtime)

  • AGWOSectorsDirector (Type: Runtime)

  • UGWOPlayerComponent (Type: Runtime)

  • AGWOGeneralAccess (Type: Runtime)

  • UGWOActorComponent (Type: Runtime)

Number of Blueprints: 8

Number of C++ Classes: 9

Network Replicated: Yes

Supported Development Platforms: Win64, Mac, Linux

Supported Target Build Platforms: Win64, Mac, Linux

Documentation: https://docs.google.com/document/d/12Pk5_9CccdLgPb4OihI0cbgeeDTgxfmVz30IsVngqYY/edit?tab=t.0

Example Project: Included

You can buy this asset in original store

https://www.fab.com/listings/6a049fbe-af03-40df-94ae-531f1cfd0627
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