
Asset Description
Scalable Optimization for Large Worlds.
General Information
Summary. A high-performance framework for massive single-player and multiplayer projects. Uses a divide-and-conquer sector system to manage thousands of actors, preserve world state, and keep high FPS in worlds with millions of objects.
👑Key Features:
Scalable Performance - Handles thousands of actors concurrently; preserves per-actor state (e.g., health, hunger, plant growth).
Persistent Worlds - Player actions remain: open a window, eat an apple, return later—the state is restored.
Multiplayer - Server-side calculations reduce client load and keep actors synchronized.
Actor Density Control - Define how many actors should appear near the player.
Component-Based Setup - Add a component; each actor receives a unique ID for save/restore.
💫Modules:
Optimization Module — Sectors Director
World partitioned into sectors with cached data for fast reload.
Optimization stages
• Stage 0: fully active actors.
• Stage 1: off-camera actors disable Tick/animation/shadows on client; stay active on server.
• Stage 2: distant actors are saved/unloaded or replaced with static/instanced meshes; restored with full data on approach.Adjustable sector size, per-actor visibility distance, progressive spawning to avoid frame spikes.
Replacement of distant actors with Instanced Static Meshes.
Population Control Module — Spawner
Spawns NPCs, resources, weapons, or arbitrary actors; integrated with Sectors Director via unique IDs.
Per-entry settings: spawn chance, respawn timing, spawn distance, max active count.
Smooth per-frame spawning; dynamic runtime spawn points.
Persistent actor parameters (health, states, etc.) are saved and restored on return.
📌About Our Plugins:
7+ years of proven experience in Unreal Engine development.
Regular updates and continuous improvements.
Featured multiple times in Epic Games ShowCase.
Free Discord support and active community.
Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
Technical details
Many people ask the question if this plugin can optimize your actors and NPCs without a dedicated server. Of course it can. The trailer made for this plugin does not have any dedicated server. The plugin also optimizes single-player games perfectly.
Features:
“Divide and Conquer” - The best optimization algorithm.
Save and Load System
Soft actor spawn
The system can optimize any number of actors, even if there are millions of them
Spawn lists. Maximum flexibility with spawn settings.
The plugin is easy to use.
Full multiplayer support
All calculations are done on the server side.
Does not require knowledge of C++. All the necessary functions are presented in the blueprint
It's easy to create big worlds
Free support for our products in discord
This is the best offer on the market.
Code Modules:
AGWOSpawner (Type: Runtime)
AGWOSpawnZoneBlocking (Type: Runtime)
AGWOSectorsDirector (Type: Runtime)
UGWOPlayerComponent (Type: Runtime)
AGWOGeneralAccess (Type: Runtime)
UGWOActorComponent (Type: Runtime)
Number of Blueprints: 8
Number of C++ Classes: 9
Network Replicated: Yes
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
Documentation: https://docs.google.com/document/d/12Pk5_9CccdLgPb4OihI0cbgeeDTgxfmVz30IsVngqYY/edit?tab=t.0
Example Project: Included