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Gameplay Ability System ( GAS ), Fully Optimized, Game-Ready

Gameplay Ability System ( GAS ), Fully Optimized, Game-Ready

Publish date
2025-11-02
Category
Free
Supported Engine Versions
5.0
Distribution Method
Asset Pack
Registration required

Asset Description

These Blueprints are highly Optimized and Game - Ready, great for performance and higher FPS !

General Information

In these Blueprints, there are no nodes such as: "CAST TO", "DELAY", "EVENT TICK", "BINDING".

Blueprints nodes such as "CAST TO", "DELAY", "BINDING", "EVENT TICK" are performance heavy and will cause your game to stutter, won't be able to play on an older PCs, will require big amount of Disk and RAM Memory etc.

Instead using these heavy performant nodes, I've used: Blueprint Interface, Timer By Event, Variables, Custom Events etc.

 

NOTE: Portrait textures and explosions are not included.

 

When the Game start your game will run at its best FPS as smooth as your computer can do, based on your computer specs - automatically !

Save yourself weeks or months of programming and debugging !

This set of Core Gameplay Mechanics Blueprints, supported with basic but fully functional UI ( 100% bug free ), will help you build your startup game or prototype in no time.

You can use these Blueprints for any game genre such as: RPG, Endless Runner, 3rd Person, 1st Person, Top Down etc.

With just a few clicks you can easily customize and adjust these Blueprints to your likings.

-------------------------------------------------------------------------------------------------------------------------------

  1. Example:
  • If you want your Game Timer to be 3mins, you only need to select the "Minutes" variable and type 3, and that's it.

 

2. Example:

  • If you want your Game Timer to be 3mins and 15sec, you only need to select the "Minutes" variable and type 3, and the "Seconds" variable to type 15, that's it.

 

Technical details

Features ( see cover image for more details ):

  1. Game Loading Screen
  2. Game Timer
  3. Game Score - animated
  4. Key Pickup and Use
  5. Player Avatar - Stamina and Health
  6. Player Special Abilities
  7. Healing Overtime
  8. Damage Overtime
  9. Single Damage
  10. Conditional Door
  11. Teleport Door 
  12. Enemy Turret 
  13. Turret Projectile
  14. Sprint / Recovery
  15. Camera Shake
  16. Pause Game UI
  17. Game Over UI

----------------------------------------------------

Number of Blueprints: 19

  • Blueprint Actors: 10
  • Widget Blueprints: 6
  • Blueprint Interfaces: 1
  • Game Mode Blueprints: 2

----------------------------------------------------

Number of Levels: 2

  • Splash Screen Level
  • Level 1 ( Showcase )

----------------------------------------------------

Number of Materials: 1

  • Turret Projectile Material: Emissive

----------------------------------------------------

Input: Keyboard,Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not tested

You can buy this asset in original store

https://www.fab.com/listings/d3c84f88-a98d-425a-8df2-a62d482d6817
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