Asset Description
First Person Shooter mechanics.
General Information
First Person Shooter Kit Update 14/25
Overhauled HUD
Weapon Icon Rendering
First Person Shooter Kit Update 10/9/25
Overhauled TSR-9 model.
TSR9 model now has 4 LODs.
TSR9 Ironsight is now detachable.
New TSR-9 shoot sound.
Included Magazine Catch bone.
Reload animation now updated to include Magazine Catch detail.
Performance improvements to Zombies mode. (Zombies now use Single Mesh option by default.)
Adjusted ACOG reticle sizes for external weapons.
Fixed mirrored Help Icon orientation.
Disabled texture streaming for reticles, so they no longer appear blurry at times.
Re-enabled shadows within light and fire blueprints.
First Person Shooter Kit Update 28/8/25
Gun Kick feature. You can adjust Vertical/Horizontal Kick as well as pattern via Curves.
Added unique Kick patterns for all weapons.
Added Zombie Mode Cost to all gun presets.
Zombie Mode Gun Purchasables can now be randomized from Mystery Crate Weapon Pool.
Gun randomizer includes logic that remove's duplicates from the Weapon List Pool.
First Person Shooter Kit Update 23/8/25
Dual Render Scopes, specific sights now have their own FOV magnification and post process effects.
Improvements to Reticle Depth method. (No longer using screen aligned, however the nodes are still there in the material if desired.)
New Thermal Sight + Effect with heat signatures.
New Sensitivity Training category which allows adjustments to Magnification on the fly to compatible sight attachments
New gun preset for each gun including external assets to include new Thermal Sight attachment.
General performance improvements.
Slowed down default ADS Speed of TSR-9 and MPK.
New reticles for ACOG and Thermal sights.
You can now cycle through sight attachments with "U" with debug mode enabled.
NOTICE: IF YOU ARE NEW TO UE4 AND PLAN TO ADD YOUR OWN WEAPONS, KNOWLEDGE OF GAME ANIMATIONS AND ANIMATION BLUEPRINTS IS HIGHLY RECOMMENDED. THIS IS NOT STREAMLINED TO WORK WITH ANY WEAPON ASSET OTHER THAN FPSK READY WEAPONS WHICH PREPARES SIGHT/MUZZLE/GRIP ATTACHMENTS, GRIP POSES, SHOOT SLOT ANIMATIONS, WEAPON SWAY ETC.
Features:
Full controller/gamepad support (Including Menu interaction.)
Separate first person and third person animations. (No shortcuts using only one for both.)
Guns:
TSR-9
Falcon
Equipments:
Frag Grenade
Stun Grenade
Flash Grenade
Smoke Grenade
Claymore
Throwing Knife
Gun Features:
Gun Mesh and Gun Animations
Gun Pickup and Drop mechanics
Gun Camos
Gun Sight Attachments
Gun Silencer Attachment
Gun Sight Rail Attachment
Gun stats from firerate, reload speed, ADS speed, spread, recoil, and more...
Material penetration
Supports Automatic, Burstfire, Single Shot, Shotgun, Auto-shotgun weapon types
Custom Weapon Mesh FOV
Dual Render Scopes
Course Creation Types:
Best Time
Time Limit
Score Within Time Limit
Zombie Mode Features:
Infinite Wave System
Weapon Buy System
Obstacle Unlock System
Fire obstacles
Zombie Pickups
Mystery Crate
Multiplayer Bot Features:
Deathmatch AI with Teams
Nametags that identify Teams
AI Sight and Sound sensing
Team Deathmatch Mode
Killfeed System
Scoreboard System
Character features:
Ladder Climbing
Death Events
Swimming
Crouching
Sprinting
ADS
Prone
Dolphin Dive
Melee
Equipment System (Grenades, Claymores etc.)
Technical details
Rigged to Epic Skeleton: Yes
Input: Gamepad, Keyboard, Mouse
LODS: UE4 generated LODS
Multiplayer: Includes Multiplayer mode and features but not Replicated.
Intended Platform: Windows
Platforms Tested: Windows
Documentation: Feature Map and Tutorial Blueprints.











