
Asset Description
This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint.
General Information
Recommended for an action RPG game.
Update notes
Update 5.4 (2024-11-05)
Improved overall walk/jog loop animations
QoL update (2024-03-11)
Added UE5 skeleton with retargeted animations (Only on UE5.3 or above)
Added IKRig and IKRetargeter
Implemented Enhanced Input
Changed project type to asset pack (can now add to project instead of creating a new one)
Restructured folders and renamed files to be more organized
Update 5 hotfix 1/1.05.1 (2022-08-04)
Corrected texts in demo level
Fixed some animations that have missing keyframes.
Update 5/1.05 (2022-08-03)
Added new 200+ animations
Added two-handed combat style
Changed product name to Essential Sword & Shield Animation Pack (was Essential Sword & Shield Animations)
Reconstruct directory/file names
Applied root motion to basic locomotion animations
Update 4 hotfix 1/1.04.1 (2021-10-28)
Fixed the issue that the animation Execution_01_B has no root motion data
Update 4/1.04 (2021-10-26)
19 new animations
2 blendspaces
Added idle to jog transition in the character blueprint
Added jump landing to jog transition (pressing any movement key while landing)
Update 3/1.03 (2021-09-01)
22 new animations added
4 animations updated
2 new blendspaces added
Throw system added
Brake animations added to animation blueprint
Controller support added
Update 2/1.02 (2021-05-28)
18 new animations
Update 1 hotfix 1/1.01.1 (2021-05-02)
Fix the issue that the shield bone is misplaced when start transition to the next animation.
Update 1/1.01 (2021-04-26)
11 new animations
1 blendspace
New weapon bones added to the rig
Technical details
Features:
- Hand-crafted sword & shield combat animations
- Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
- Playable character with sword & shield combat based on UE Third Person template for animation demonstration purpose
- Hitbox system for hurt/damage animations testing
- Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 352 + 27 Aim Offset Poses
Animation types: Root Motion, In-place
Number of Characters: 2 (UE4 Mannequin, UE5 Manny)
Supported Development Platforms:
Windows: Yes
MacOS: Yes
Custom Bones: 2 (weapon_r, shield_l)
Additional Notes:
- Not all animations are being used in the character blueprint, but they can be manually added later.
- This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
- Your character has to have weapon bones in order to make weapon animation play correctly on your character.
- The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.