Asset Description
This is a powerful Gameplay System Template that lets you add brand-new boss fights, complete with phases, custom attacks, abilities, movement modes, and more, to your project in under 10 minutes.
General Information
It’s fast, simple, and efficient. With this system, you can design and implement fully functional boss encounters for any game genre. Whether your project is a shooter, RPG, hack-and-slash, or something entirely different, the flexible architecture ensures smooth integration across all playstyles.
⚡ Note: This template is all about bosses. If your game needs them, this is the easiest way to create encounters that feel truly epic. To kick things off, the package also includes two fully implemented player characters—one built for shooter gameplay and one for RPG gameplay. You can use them as ready-made starting points, or quickly adapt the system to your own characters with minimal effort.
⚡ Disclaimer: This project uses certain free Epic Games assets strictly for demonstration purposes.
Technical details
Features:
100% Blueprint-Based (No C++ coding knowledge is required!)
Clean, Well-Commented Blueprints
Modular, Parent-Based Architecture: Easily add new bosses in just 5-10 mins!
Advanced Behavior Tree System
Boss Phase System
Boss Ability System
Boss Custom Movement Modes in phases (Offensive, Defensive, Rounding, Custom)
Boss Attack System
Directional Hits
Directional Dodges
Custom Damage Event via Interface
Boss Custom Action System (Like Dodge)
Advanced Generic Projectile System
Advanced Damaging System
Two Player Characters, one for shooter style and one for RPG
Pause Menu
Main Menu, Lobby, Level Select
Animation Templates
Unreal Engine Mannequin is supported for both bosses and player characters
Number of Blueprints: 79
Number of Widget Blueprints: 10
Input: Keyboard
Supported Platforms: Windows
Supported Development Platforms: Yes
Windows: Yes
Mac: No
Documentation Link: https://docs.google.com/document/d/1UOXLjARZ1jSDKhEsEn4yDBiOlDbBfjxlPY_60AmSXrw/edit?usp=sharing






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