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Dup - SINGLE PLAYER - Shooter G.A.S.P. MetaHuman

Dup - SINGLE PLAYER - Shooter G.A.S.P. MetaHuman

Publish date
2025-11-19
Category
VIP
Supported Engine Versions
5.6
Distribution Method
Complete Project
Registration required
Only VIP Users

Asset Description

A next-gen, ready character system built with G.A.S.P. for Unreal Engine 5.6. Featuring MetaHumans, responsive melee combat, shooter mechanics, reactive AI, and Niagara FX — all fully blueprint-driven and optimized for developers, Includes full Unreal project with .uproject, Config, and ready-to-play demo level.

General Information

## 🧩 Asset Contents

✅ Ready-to-play MetaHuman characters (male and female)  

✅ Easy character swapping and support for custom MetaHumans  

✅ Advanced locomotion system based on G.A.S.P.  

✅ Complete melee combo system with Gameplay Ability System (GAS)  

✅ Precision aiming for pistol, rifle and Shotgun  

✅ Melee attacks with Glow Sword  

✅ Interactive character selection menu  

✅ Save system for mouse sensitivity, resolution, and graphic quality  

✅ Niagara effects built from scratch: impact, sparks, muzzle flash, and blood hit  

✅ Physical reaction system: enemies respond to sword and gun hits with physics-based impact, including limb-specific responses

✅ Drop system for pistol ammo, rifle ammo, shotgun ammo, and health pickup  

✅ Weapon-ready framework: provide idle pose, aim pose, and reload animation  

✅ Advanced AI enemys ( Shooter and Monster ) with Sight, Hear, and Damage perception

✅ Drag and drop to use on other maps

---

## 🎮 Main Features

- ⚔️ Responsive melee combat with fluid combo logic  

- 🎯 Shooter support: precision aiming, recoil, reloads  

- 🧠 Physics-based AI hit reactions (not just animation)  

- 💾 Full settings save system for user preferences  

- 🎮 Compatible with both keyboard/mouse and gamepad  

- 🔧 Modular, easy to extend for new weapons or characters

---

## ⚙️ Requirements

- Unreal Engine 5.6+  

- GPU: RTX 2060 or higher recommended  

- No additional plugins required (G.A.S.P. is already integrated)

---

## 🚀 How to Use

1. Open the project in Unreal Engine 5.6+  

2. Launch the main menu and select your character  

3. Test melee, shooting, and drop systems  

4. Use `BP_ChangeColor` to adjust weapon visuals  

5. Save your settings and experience the full gameplay system in action

 

Technical details

Features

• G.A.S.P. Movement System

• Shooter mechanics with bullet traces, recoil, and muzzle FX

• Melee combo system with dynamic camera, impact effects and hit reactions

• MetaHuman compatibility and fully retargeted animations

• Enemy AI with Sight, Hear, and Damage senses

• Niagara blood FX and muzzle flashes

• Modular structure for quick weapon/enemy replacement

• Fully Blueprint-driven – no C++ required

• Playable demo map included

• Number of Blueprints: 114

• Number of Static Meshes: 79

• Number of Skeletal Meshes: 58

• Number of Animation Sequences: 1.005

(Includes sequences from G.A.S.P. system and MetaHuman base assets. Custom gameplay and combat animations included.)

• Number of Materials: 75

• Number of Material Instances: 124

• Number of Textures: 368

• Number of Sound Cues: 19

• Number of Widgets: 26

• Input: Keyboard, Mouse

• Network Replicated: No (Single Player Only)

• Supported Development Platforms: Windows

• Supported Target Build Platforms: Windows

Required Plugins

• GameplayAbilities

• AbilitySystemGameFeatureActions

• AnimationLocomotionLibrary

• AnimationWarping

• PoseSearch

• MotionTrajectory

• Chooser

• MotionWarping

• MetaHumanRuntime

• MetaHumanCoreTech

• MetaHumanCharacter

You can buy this asset in original store

https://www.fab.com/listings/e8926912-6d79-4f29-841d-186bff6c475a
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