Assets updates
Drivable Cars: Advanced Multiplayer Vehicles

Drivable Cars: Advanced Multiplayer Vehicles

Update date
2025-10-23
Category
VIP
Supported Engine Versions
5.6
Distribution Method
Complete Project
File Version
4.6
Registration required
Only VIP Users

Asset Description

A fully interactive vehicle system, with three car templates and several variations each, entirely built with Blueprints, designed for realistic driving, advanced damage mechanics with real-time deformation & destruction, and seamless multiplayer integration.

General Information

Features physics based handling with surface adaptation, interactive dashboards, and dynamic character animations (including passengers). Supports manual and automatic transmission, extensive customization, and improved multiplayer replication.

 

Key Features

  • Fully replicated multiplayer support :

    • With no input lag nor jittering (V4)

    • Smooth replication (V4)

    • Supports Listen and Dedicated Servers

    • Compatible with Server and Client authority

  • Damage & Destruction System:

    • Mesh deformation, detachable pieces, breakable glass, damageable car paint

    • Flat tires and fire damage

    • Full destruction areas (engine, gas tank, etc.)

  • Character Ragdoll

    • Run over characters

    • Character can be ejected from car (if seatbelt boolean is disabled)

  • Physics-based driving

    • surface detection & adaptive handling

    • particle effects depend on surface and speed

  • Car customization

    • Manual & automatic transmission

    • Several versions per car (Base, Extras, Police & Taxi)

    • Extra Car Paints

  • Fully interactive

    • Lights, steering, horn, etc.

    • Steering wheels with driver hands attached

    • Doors open with character IK animations

    • Responsive Dashboard (Speed and RPM)

  • Adaptive enter/exit animations

    • Depend on car situation (upside down, no door, locked door, etc)

    • For driver and passengers

  • New extra features:

    • Scrape sounds and effects

    • brake heating

    • backfire effects

  • 3 Base Cars:

    • Hatcback, SUV and Sedan (with several versions each)

    • Extra vehicles sold separately (integration tutorial)

 

Technical details

LAST UPDATES (release notes):

  • UE5.4+ (August 2025) - version 4.6

  • UE5.1+ (March 2024) - version 3.4

  • UE5.0 (November 2022) - version 1.12

  • UE4.26 - 4.27 (June 2022) version 4.2

 

 

Features:

  • network replicated!

  • Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)

  • Cars are split by body, parts and wheels

  • Each car is a child bluerprint from one master blueprint

  • Deformations are made by morph targets

  • Impacts are detected through a bone grid around the car

  • All car pieces are joint by constraints and hinges

  • Procedurally damaged car paint

  • Customizable car paint (dirt & scratches)

  • Cars can be configured all through parameters

  • Surface type detection and behaviour adaptation

  • UE4 Third person template movement functions

  • UE4 Vehicle template driving functions

  • Enter / exit car with adaptative animations

  • Toggleable lights

  • Change camera (inside – outside)

  • Camera zoom and orbit (outside)

  • Smoke, dust, water, impact particle systems

  • Interactive car dashboard

  • Engine, drift, surface, impact sounds

  • RMP related engine sound + gear up decay

  • Car respawn feature

You can buy this asset in original store

https://www.fab.com/listings/65a0844c-6be4-4e38-9d7a-b9697681a274
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