Assets updates
Dragon IK Plugin - Universal IK System

Dragon IK Plugin - Universal IK System

Update date
2025-11-09
Category
VIP
Supported Engine Versions
5.5-5.6
Distribution Method
Engine Plugin
File Version
2.7.0
Registration required
Only VIP Users

Asset Description

The purpose of the DragonIK plugin is to save time and energy for achieving realistic and smooth IK solutions for various types of characters/animals.

General Information

Achieve incredible animation results during gameplay using a battle tested suite of versatile tools, that is also easy to use. All features use a diverse range of procedural animation manipulation techniques that can accommodate diverse gameplay use cases.

 

⭐ PLUGIN FEATURES

 

  • Quadruped Foot Placement IK - [Wolves , horses etc]

  • Biped Foot Placement IK - [T-Rex , birds , humans etc]

  • Spider Foot Placement IK - [Multi-legged creatures such as spiders and scorpions etc]

  • Snake IK - [Snakes & Worms etc]

  • Multi-bone Aim Solver - Character's entire body chain can aim towards a target during any animation. Any forward facing animation can aim towards any target location. Replacing the need of custom aim offsets for any character or creature!

  • Speed Warping - Dynamically modify the exaggeration of animations like walking and running.

  • Twistable Arm IK - An advanced two bone IK solver but with twist-able bones and an auto pole handling algorithm. Perfect for VR-IK arms and gameplay grabbing purposes.

  • DragonIK Physanim Component - An advanced and easy to use physical animation system. This acts as an improved alternative to UE5's inbuilt physical animation and physics control component.

  • Physical Weapons component - This lets your character hold and swing physics driven weapons. This can work for any kind of weapons (guns,pistols,swords,books etc) and can be grabbed by any kind of character or creature.

 

 

ℹ️ ADDITIONAL POINTS

 

  • Everything is designed to be easy and quick to use.

  • Multiple official example projects in Github for learning purposes.

  • All features are multiplayer ready.

  • Developed in C++, but usage via the convenience of blueprints.

  • Constantly updated for bug fixes as well as new features.

  • Receive personal support from myself via discord for resolving any issues or doubts.

     

Technical details

Features:

  •  Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
  • An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
  • One of the best VR focused tools to get high quality VR character IK solving with tons of examples and community support.
  • DragonIK Physanims, an advanced and unique feature to easily get high quality physical animations and hit reactions. An alternative to engine's in-built physical animation system.

 

 

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)

Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.

You can buy this asset in original store

https://www.fab.com/listings/d3f8d256-d8d9-4d27-91c1-c61e55e984a6
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