Assets updates
COMBAT FURY

COMBAT FURY

Publish date
2025-09-21
Category
VIP
Supported Engine Versions
5.5 , 5.6
Distribution Method
Complete Project
File Version
1.3.2
Registration required
Only VIP Users

Asset Description

This is a full-fledged combat system, including parrying, dodging, enemy AI and various combat mechanics that will help you design your combat system in a timely fashion.

General Information

Patch 1.3.2 Date: July 10, 2025

  • Hot fix: Dual Weapons Spawn/Holster, Un-aimed projectile, Enemy AI stuck on Idle, Gameplay camera for 5.6, Attack AnimMontages Order.

  • None GASP Player character added with basic locomotion.

Patch 1.3.1

  • Hot fix: AI jumps on uneven landscapes, finisher spams, weapon data refresh button added...

  • None GASP AI character added.

  • Enemies Spawner.

 

Update 1.3

  • GASP integration.

  • Gameplay Camera compatible.

  • Weapon/HP interactable.

  • Enemies attack group coordination.

  • Enemies Health progress bar.

  • Enhanced input support.

  • Enemy ai component redesign - Improvement

  • Companion AI - Experimental

     

Patch 1.2.2

  • Fixed all known bugs.

     

Patch 1.2.1

  • Reworked Lock On Component

  • Fixed few bugs.

 

Update 1.2

  • Introducing Magic combat features, from projectiles, spell casting to AOE abilities.

  • Added 2 combo types, buffered and non buffered combo style.

  • Air combo ability with air launch attack.

  • Introducing QTE Component for animation interactions, finishers/counters and world interaction.

  • Damage overlay

  • Enemies are able to finish/counter the player.

  • Overall code clean up and bug fixes.

 

Features:

 

  • Combo buffering

  • Hitbox

  • Hit reactions and block reactions (Directional) also, based on attack strength

  • Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)

  • Counter attack mechanic

  • Parry mechanic

  • Lock on enemies - 3 types - Free look, Free pitch only, Lock control rotation

  • Directional dodging and rolling system

  • 4 custom made dodging anims

  • Levelling system - XP and skill points

  • Skill system - Skill video preview (UI)

  • Character stats - Lives count, HP, Stamina, and Fear (Posture)

  • Melee weapon system - Support dual weapon state

  • All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state

  • Enemy AI

  • Boss AI

  • Camera closeups for finishers, counter attacks and special attacks

  • Example anims and VFX included

  • ... and more!

 

If you are looking for a reliable combat system for your project or for quick prototyping, this is the right system for you. It will save you a lot of time and on top of that, it will meet or exceed your expectation.

 

Technical details

Demo Assets Included:

Animation and Visual FX : Paragon: Gideon

Weapon Sword: Infinity Blade

GASP Project

 

Number of Blueprints: 47 - 8 of them are component actors.

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

 

Important/Additional Notes: Playable demo contents are not included. This system will be improved and updated as needed.

You can buy this asset in original store

https://www.fab.com/listings/0650782c-d86f-40a5-a35d-0432f4dc4b5a
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