
Asset Description
Black Eye supercharges your Unreal Engine camera workflow with intelligent, dynamic cameras that act like a camera operator.
General Information
Designed over many years across numerous AAA titles, CG films and more. Black Eye is for gameplay, cinematics, mocap stages, previs, layout, esports - anyone working with cameras in UE. You get real-time dynamic, authentic to reality camera controls for instant iteration and effortless experimentation.
Who’s it for?
Gameplay Designers
Build smart, responsive cameras that adapt to gameplay - from third-person to driving, RTS, FPS, and more. Tweak in play mode and save instantly.
Cutscene Artists
Design once, deploy anywhere. Black Eye cameras adapt to character scale, speed, and scene changes - perfect for flexible, cinematic storytelling even with variable scenarios
Previs Artists
Create a bank of Black Eye shots - wide, close-up, drone, cowboy - and assemble them as clips on Sequencer. Rearrange and retime them without reanimating cameras. Each shot dynamically adapts to character changes and layout tweaks, so your edit stays flexible and you can get closer to the story.
Mocap Studios • Esports • Multiplayer
Black Eye gives you real-time, director-level control across live mocap stages, esports events, and dynamic multiplayer games. Smart cameras that follow the action in real-time.
What you get
Black Eye is Compatible with UE 5.1 and beyond, and all their deployment platforms.
Follow Component
Controls camera movement with damping, deadzones, and multi-target support. A very powerful and versatile module to move the camera.
LookAt Component
Lens-based rotation control with screen-space framing, multi-target tracking, dynamic FOV, and velocity-based look-ahead. Cinematic composition on whatever is happening.
Cross Camera
Two-subject camera ideal for dialogue, combat, and face-to-face interaction.
Camera Switcher, automatic editing
Use your keyboard or input device to switch cameras, assign knobs for zoom and composition tweaking, have cameras automatically cut based on which one has the best shot
Multi-Subject Tracking
Follow and frame multiple targets with adjustable per-subject weighting.
Blueprint Ready
Every property is exposed to Blueprint for real-time, event-driven behavior.
Demo Scenes Included
Explore ready-to-go setups that demonstrate core workflows.
Prebuilt Rigs
Drop-in cameras — just assign subjects and go.
Meet the creators
Gerald Orban
Technical lead on the original Cinemachine, senior dev at Unity’s innovation team, expert in real-time camera tools and procedural systems.
Adam Myhill
Cinemachine creator, technical Emmy-winner, cinematographer, former Unity Creative Director, 40+ game credits - obsessed with great cameras for over 20 years.
Technical details
Features:
Unreal's most advanced camera animation system through Black Eye cameras
Create natural feeling cameras using simple components and rules
Follow module - your cameras dynamically follow any number of actors in your scene
Look At module - compose your subjects on screen
Prebuilt blueprints you can use immediately in your Unreal project
Full sequencer support
Code Modules:
Black_Eye (Runtime)
Black_Eye_Editor (Editor)
Number of Blueprints: 6
Number of C++ Classes: 8 (UCLASS(), runtime classes)
Network Replicated: No* (*we have not yet tested Black Eye through network replication)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Linux: Yes
Supported Target Build Platforms:
Windows
Linux
MacOS
Android
Documentation Link: https://docs.google.com/document/d/1ZKh-YPxX0p-UZEIdnBawAS-plV2rjhoOQ6bWOcLqTt4/edit?usp=sharing
Example Project: See Content folder within the plugin for example scene