
Asset Description
The game ready model of Banshee for game.
General Information
images are rendered in UE5
Disclamer
The scene and animation in the preview are not included in the project
Feature:
Separate mesh parts
52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
5 ready-made facial emotions
Morph target Transformation to Banshee
Morph target Teeth
Hair/Cloth physics simulation
Face/body dirt mask
Blood mask:
Face 8
Hands 1
Changing color Skin/Eyes/Dress
The model has a UE4 Skeleton
Character:
Polygons: 35352
Vertices: 40015
Triangles: 42122
YoungHair:
Polygons: 12663
Vertices: 19233
Triangles: 24998
OldHair:
Polygons: 12511
Vertices: 25167
Triangles: 25290
Technical details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
The model has a UE4 Skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
Animated: (no)
Number of Animations:-
Animation types (Root Motion/In-place):
Number of characters: 1
Vertex counts of characters: 40015 - 67086
Number of Materials and Material Instances: 19
Number of Textures: 97
Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)