Assets updates
Bacon Combo Graph

Bacon Combo Graph

Update date
2025-10-23
Category
VIP
Supported Engine Versions
5.5-5.6
Distribution Method
Engine Plugin
File Version
1.1.3
Registration required
Only VIP Users

Asset Description

This is an Unreal Engine plugin (UE5.4-5.6) designed to help you build complex, animation-driven combat systems fast and easy.

General Information

With a custom visual editor, native GAS support, and multiplayer-ready design, it’s perfect for devs who want clean workflow and fast iteration — especially for melee or combo-heavy games.

 

No more painful DataAssets or digging into raw code. You get a graph-based combo system, built to support players, AI, GAS, and networked gameplay — all in one streamlined tool.

Features

  • Custom editor tool to design complex combo sequence

  • Multiple graph nodes, fully extendable to suit your game logics

  • Animation driven system integration to communicate seamlessly between Animation / Montage and Gameplay Abilities

  • Hitbox system implemented with multiple pre-made shapes (box, sphere, capsule, ring,…)

  • Combo window, complex input like one click attack or charge attack (supported by Enhanced Input System) are included and supported by the graph

  • Multiplayer supported

     

With the features above suitable for making Soul like, beat em up, hack & slash games.

 

Technical details

Features:

  • Custom Combo Graph Editor

  • Animation Driven Gameplay Ability

Code Modules:

  • AnimationDrivenSystem (Runtime)

  • BaconContextAbility (Runtime)

  • ComboGraphASC (Runtime)

  • ComboGraphRuntime (Runtime)

  • ComboGraphEditor (Editor)

Number of C++ Classes: 71

Number of Blueprint Classes: 6

Network Replicated: Yes

Demo: Included in the plugin content folder (L_Demo)

Documentation: https://teambaconn.github.io/plugin/

You can buy this asset in original store

https://www.fab.com/listings/36e3cb80-e6af-4da9-b108-41f7d909f1b4
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