
Asset Description
This is an Unreal Engine plugin (UE5.4-5.6) designed to help you build complex, animation-driven combat systems fast and easy.
General Information
With a custom visual editor, native GAS support, and multiplayer-ready design, it’s perfect for devs who want clean workflow and fast iteration — especially for melee or combo-heavy games.
No more painful DataAssets or digging into raw code. You get a graph-based combo system, built to support players, AI, GAS, and networked gameplay — all in one streamlined tool.
Features
Custom editor tool to design complex combo sequence
Multiple graph nodes, fully extendable to suit your game logics
Animation driven system integration to communicate seamlessly between Animation / Montage and Gameplay Abilities
Hitbox system implemented with multiple pre-made shapes (box, sphere, capsule, ring,…)
Combo window, complex input like one click attack or charge attack (supported by Enhanced Input System) are included and supported by the graph
Multiplayer supported
With the features above suitable for making Soul like, beat em up, hack & slash games.
Technical details
Features:
Custom Combo Graph Editor
Animation Driven Gameplay Ability
Code Modules:
AnimationDrivenSystem (Runtime)
BaconContextAbility (Runtime)
ComboGraphASC (Runtime)
ComboGraphRuntime (Runtime)
ComboGraphEditor (Editor)
Number of C++ Classes: 71
Number of Blueprint Classes: 6
Network Replicated: Yes
Demo: Included in the plugin content folder (L_Demo)
Documentation: https://teambaconn.github.io/plugin/