Assets updates
AutoEnv Procedural Rock Cliffs

AutoEnv Procedural Rock Cliffs

Publish date
2025-11-19
Category
VIP
Supported Engine Versions
5.6
Distribution Method
Asset Pack
Registration required
Only VIP Users

Asset Description

AutoEnv Procedural Rock Cliffs empowers developers to effortlessly create realistic cliff and rock environments in Unreal Engine.

General Information

Latest update also brings option to add trees and foliage. Harnessing the power of Procedural Content Generation (PCG), this asset pack delivers a fast, automated solution for crafting rugged terrains, towering cliffs, and rocky landscapes. With intuitive controls and customizable parameters, you can seamlessly integrate assets into your game or cinematic environments. Perfect for level designers, this asset pack streamlines workflows, saving time for other development tasks.

 

Data asset based biomes offer control for 7 different rock layers, ranging from large mesa structures, to cliffs, slopes and real-time scattered rocks. Foliage control for trees and smaller foliage. Biome transitions can be easily controlled with landscape layers. Rock assets in this pack are utilizing flexible materials so you can easily adapt them to create diverse biomes tailored to your project’s unique aesthetic.

 

The 16 square kilometer example level contains an environment controller to drive dynamic time of day and weather effects like rain. Advanced landscape material is also included with 3 different layers using hi-quality textures, distance and slope based details and virtual texturing support.

 

Technical details

Features:

  • Control unique rock layers and biome transitions with landscape layers

  • Data asset based PCG rock preset control

  • Adjust rock colors and textures to create biomes tailored to your project

  • 16km² example level with dynamic day/nigh cycle and weather control

  • A library of rock assets and materials

  • Suitable for games and cinematic rendering

     

Number of Blueprints: 6

Number of Unique Meshes: 93

Collision: Yes, automatically generated

Vertex Count: 1k - 1,2M depending on asset

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 51

Number of Textures: 124

Input: Keyboard

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

Documentation: https://docs.google.com/document/d/1SGAgOL3owcYjbvZU3Za7eJTb7UkAY2okVGAAG5RM914/edit?tab=t.0#heading=h.nx19nrsdk37u

Important/Additional Notes: Download free test build (link in the documentation). Enable Procedural Content Generation Framework (PCG) in your Plugins in order to use the example level.

You can buy this asset in original store

https://www.fab.com/listings/bbf04553-2479-4ebd-95b4-bce8e46b625e
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