
Asset Description
This is a multi-module C++ plugin designed to provide you with a powerful, extendable framework to build your very own Action RPG game in record time and supports multiplayer.
General Information
This massive plugin includes the highly succesful Ascent Combat Framework, Ascent Toolset and Ascent UI Tools combined into a single, powerful asset, packed with additional unique features like the revolutionary Combo Graph and hundreds of integration Blueprints. ACF U includes advanced Editor tools that seamlessly blend with the Engine, making it feel like you're working with a supercharged version of Unreal.
NEW 1.2: Improved Warp Mechanics, Improved sample UI, enhanced AI Framework with ticketing system, added Hit stop and more!
NEW 1.1: New GASP integrated, Parry and more!
Unleash your Creativity
Crafted by engineers with real game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea. ACF U gives you everything you need to create a complete game:
Advanced Character Controller with 3 sample AnimBlueprints: Blendspaces, Distance Matching and GASP Integration (BETA) with Motion Matching
Melee Combat with animation warp and adjustments
Ranged Combat and Shooting, with samples for bows, shotguns, rifles and pistols
Inventory & Equipment, with Crafting and fully ready UI with Gamepad Navigation for every element including vendors, chests etc.
Attribute System and Leveling, with the possibility of crerating custom Attributes and dependencies directly in Editor
Automatic Save System, save and load your entire world with a single blueprint node
Spells: including many pre-made spells and the possibility of creating new ones
Targeting system, highly customizable including the possibility of locking as in souls-like games
Riding and Mounted Combat, generic riding systems that supports any kind of creature and vehicles
AI Framework with AI Groups and Companions, with many pre-made behaviours for AIs including monsters, melee, ranged enemies and mages!
Quest Editor, a node based quest editor with dozens of pre made objectives to create your quests!
Dialogue Editor , a node based dialogue system supporting custom cameras, animations and voices
Map Creator, create your world map/minimap or export it in an external software
Navigation, full navigation system with map, markers and compass
100+ widget and Automatic Gamepad Navigation including main menu, puase, settings etc. Based on Common UI
Style Manager to reskin all the widgets in an incredibly easy way
...much much more!
Unleash your creativity, save YEARS of work and let ACF U take care of the rest!
Modular by Design. Flexible by Nature.
Blueprint templates look easy, until you need to change them. ACF U is built on a industry-standard layered architecture, is a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don’t wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.
Need C++ to use ACF?
All core systems are exposed to Blueprints, meaning you can build your game without writing a single line of code. Unless you want to, of course!
Technical details
Code Modules & Features:
Actions System [Runtime]
Advanced RPG System [Runtime]
AI Framework [Runtime]
Ascent Combat Framework [Runtime]
Ascent Combo Graph [Runtime]
Ascent Combo Graph Editor [Editor]
Ascent Core Interfaces [Runtime]
Ascent Dialogue System [Runtime]
Ascent Dialogue System Editor [Editor]
Number of Blueprints: 283
Number of C++ Classes: 352
Network Replicated: Mostly yes, with some exceptions
Supported Development Platforms:
Windows: (Yes)
Supported Target Build Platforms: Windows, Android, PS5, Xbox One
Documentation: https://slimwiki.com/dark-tower-int/acfu/welcome