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Ascent Combat Framework (ACF) V4 - C++ Action RPG Creator

Ascent Combat Framework (ACF) V4 - C++ Action RPG Creator

Publish date
2025-10-18
Category
VIP
Supported Engine Versions
5.6
Distribution Method
Engine Plugin
File Version
4.0.0
Registration required
Only VIP Users

Asset Description

Ascent Combat Framework (ACF)a multi-module C++ plugin that provides a robust, extensible, and easy-to-use framework to build your own Action RPG in record time.

General Information

It features everything you'd need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports multiplayer.

NEW ACF IV: Improved Combat Modules to be based on Gameplay Ability System, full support for GAS in blueprints, New Animation Layering system, Flying mounts, new Lyra inspired Inventory System with fragments and much much more!

Massive improvements all over the framework, improved code cleaningness, countless network optimization and more!

 

Unleash your Creativity

Crafted by engineers with real game-industry experience, ACF combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featu red Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea.

 

Modular by Design. Flexible by Nature.

Blueprint templates look easy, until you need to change them. ACF is built on a industry-standard layered architecture, a modular C++ core designed to scale with your ambition. ACF is a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don’t wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.

 

  • Code Modules & Features:

 

20 modules with clean dependencies, so can you use only what you need:

  • Ascent Combat Framework [Runtime]: The core of the combat system

  • Actions System [Runtime]: generic system to handle new gameplay abilites and skills

  • Character Controller [Runtime]: A set of generic controlelrs that works with both humanoid and quadruped creatures

  • AIFramework [Runtime]: create and customize enemies and companions behaviors

  • Camera Manager [Runtime]: Manages all the in camera movements

  • Targeting System [Runtime]: Lock on or magnetic targeting

  • Advanced RPG System [Runtime]: Create your own stats and attribtues and design your leveling system

  • Status System NEW [Runtime]: Manages altered status as poison, frozen etc.

  • Collisions Manager [Runtime]: To handle precise and optimized damage traces

  • Combined Animation System [Runtime]: to play combined animations between 2 characters

  • Executions System [Runtime]: An extensions of Combined Animations System, specifically for executions

  • Inventory System [Runtime]: generic inventory and quipment system that allows you to create your own equipment slots. Works also for storages and world items

  • Crafting System [Runtime]: Generic implementations for Vendors, procedural storage and recipes to craft new items by combining others

  • Spell Actions [Runtime]: Implementing specific actions for spells like damage projectiles, healing, buffs and summoning

  • Automatic Save System [Runtime]: automatically save & load of all the marked variables in a separated Thread for maximum performance and with a single blueprint node

  • MountSystem [Runtime]: Generic way of mounting other characters and vehicles

  • Vehicle System [Runtime]: Chaos Vehicle specialization already set up to be driveable by an ACF character.

  • Music Manager [Runtime]: Manage music changes between battles and quiet exploration phases

  • Ascent Core Interfaces [Runtime]: Generic module defining all the projects interfaces

  • Status System [Runtime]: implement easily altered status such poisoned, frozen stunned etc.You are not alone!

 

Note: ACF requires that you have at least some basics blueprint/unreal knowledge!

 

Technical details

Features:

  • Generic Character Controller

  • Generic Actions System

  • Items, Inventory, & Crafting System

  • AI Framework & Companions

  • AI Groups

  • Statistics and RPG Framework (ARS): create your stats & attributes

  • Optimized Collisions Manager (ACM)

  • Targeting System (ATS)

  • Camera Manager (CCM)

  • Combined Animation System and Executions (CAS)

  • Mount System

  • Spells & Magic System

  • Music Manager

  • NEW Automatic Save System

  • NEW V3 Motion Warp Integration for every action

  • NEW V3 Vehicles support

  • NEW V3 Enhanced Input suppot

  • NEW V3 Full Body IK support

  • NEW V3 Shooting System

  • NEW V3.2 WAVE SYSTEM!

  • NEW V3.5 Status System

 

Documentation: https://slimwiki.com/dark-tower-int/acfu/welcome

 

Number of Blueprints: 101

Number of C++ Classes: 184

Network Replicated: Mostly yes

Supported Platforms: PC, Xbox One, Xbox Series X, PS4, PS5, Android, MacOs

You can buy this asset in original store

https://www.fab.com/listings/ca5f015f-4976-4928-84a1-8826954a2a57
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